@NotFlag(ElectroPlay) @NullResponse @CallReturn(CR\Modules\Alternative\*.txt)
@NotFlag(ElectroPlay) @NullResponse @Goto(End2)
@NullResponse @CheckFlag(PainModule4First) @SetFlag(PainModule4First)
@NullResponse @CallReturn(CR\ElectroIntro.txt)
(PainModule4First)
#SlaveName #DT
Lets have some fun #GNMGrin #DT @RapidCodeOn
@Flag(VPleased) @Variable[Happy]>[Angry] @NullResponse @TempFlag(NSession)
@Flag(VPleased) @Variable[Happy]<=[Angry] @NullResponse @TempFlag(PSession)
@Flag(Pleased) @Variable[Happy]>[Angry] @NullResponse @TempFlag(NSession)
@Flag(Pleased) @Variable[Happy]<=[Angry] @NullResponse @TempFlag(PSession)
@Flag(Neutral) @Variable[Happy]>[Angry] @NullResponse @TempFlag(NSession)
@Flag(Neutral) @Variable[Happy]<=[Angry] @NullResponse @TempFlag(PSession)
@Flag(Annoyed) @NullResponse @TempFlag(PSession)
@Flag(VAnnoyed) @NullResponse @TempFlag(PSession)
@Flag(ElectroPads,ElectroPlug,ElectroPenisStraps) @NullResponse @Goto(a,b,c,d)
@Flag(ElectroPads,ElectroPenisStraps) @NullResponse @Goto(a,b,c)
@Flag(ElectroPads,ElectroPlug) @NullResponse @Goto(a,b,c,d)
@Flag(ElectroPenisStraps,ElectroPlug) @NullResponse @Goto(a,b,c,d)
@Flag(ElectroPads) @NullResponse @Goto(a,b,d)
@Flag(ElectroPenisStraps) @NullResponse @Goto(a,b,d)
@Flag(ElectroPlug) @NullResponse @Goto(d)
(a) \\Ball
@Flag(NSession) @Variable[ElectroModes]=[1] @NullResponse @Goto(aN1)
@Flag(NSession) @Variable[ElectroModes]=[2] @NullResponse @Goto(aN1,aN2)
@Flag(NSession) @Variable[ElectroModes]=[3] @NullResponse @Goto(aN1,aN2,aN3)
@Flag(PSession) @Variable[ElectroModes]=[1] @NullResponse @Goto(aP1)
@Flag(PSession) @Variable[ElectroModes]=[2] @NullResponse @Goto(aP1,aP2)
@Flag(PSession) @Variable[ElectroModes]=[3] @NullResponse @Goto(aP1,aP2,aP3)
(aN1)
@FlagOr(Mode1Both,Mode1Pleasure) @NullResponse @TempFlag(ENice) @Goto(aMode1)
@NullResponse @TempFlag(EPain) @Goto(aMode1)
(aN2)
@FlagOr(Mode2Both,Mode2Pleasure) @NullResponse @TempFlag(ENice) @Goto(aMode2)
@NullResponse @TempFlag(EPain) @Goto(aMode2)
(aN3)
@FlagOr(Mode2Both,Mode2Pleasure) @NullResponse @TempFlag(ENice) @Goto(aMode3)
@NullResponse @TempFlag(EPain) @Goto(aMode3)
(aP1)
@FlagOr(Mode1Both,Mode1Punishment) @NullResponse @TempFlag(EPain) @Goto(aMode1)
@NullResponse @TempFlag(ENice) @Goto(aMode1)
(aP2)
@FlagOr(Mode2Both,Mode2Punishment) @NullResponse @TempFlag(EPain) @Goto(aMode2)
@NullResponse @TempFlag(ENice) @Goto(aMode2)
(aP3)
@FlagOr(Mode2Both,Mode2Punishment) @NullResponse @TempFlag(EPain) @Goto(aMode3)
@NullResponse @TempFlag(ENice) @Goto(aMode3)
(b) \\Penis
@Flag(NSession) @Variable[ElectroModes]=[1] @NullResponse @Goto(bN1)
@Flag(NSession) @Variable[ElectroModes]=[2] @NullResponse @Goto(bN1,bN2)
@Flag(NSession) @Variable[ElectroModes]=[3] @NullResponse @Goto(bN1,bN2,bN3)
@Flag(PSession) @Variable[ElectroModes]=[1] @NullResponse @Goto(bP1)
@Flag(PSession) @Variable[ElectroModes]=[2] @NullResponse @Goto(bP1,bP2)
@Flag(PSession) @Variable[ElectroModes]=[3] @NullResponse @Goto(bP1,bP2,bP3)
(bN1)
@FlagOr(Mode1Both,Mode1Pleasure) @NullResponse @TempFlag(ENice) @Goto(bMode1)
@NullResponse @TempFlag(EPain) @Goto(bMode1)
(bN2)
@FlagOr(Mode2Both,Mode2Pleasure) @NullResponse @TempFlag(ENice) @Goto(bMode2)
@NullResponse @TempFlag(EPain) @Goto(bMode2)
(bN3)
@FlagOr(Mode2Both,Mode2Pleasure) @NullResponse @TempFlag(ENice) @Goto(bMode3)
@NullResponse @TempFlag(EPain) @Goto(bMode3)
(bP1)
@FlagOr(Mode1Both,Mode1Punishment) @NullResponse @TempFlag(EPain) @Goto(bMode1)
@NullResponse @TempFlag(ENice) @Goto(bMode1)
(bP2)
@FlagOr(Mode2Both,Mode2Punishment) @NullResponse @TempFlag(EPain) @Goto(bMode2)
@NullResponse @TempFlag(ENice) @Goto(bMode2)
(bP3)
@FlagOr(Mode2Both,Mode2Punishment) @NullResponse @TempFlag(EPain) @Goto(bMode3)
@NullResponse @TempFlag(ENice) @Goto(bMode3)
(c) \\Mix
@Flag(NSession) @Variable[ElectroModes]=[1] @NullResponse @Goto(cN1)
@Flag(NSession) @Variable[ElectroModes]=[2] @NullResponse @Goto(cN1,cN2)
@Flag(NSession) @Variable[ElectroModes]=[3] @NullResponse @Goto(cN1,cN2,cN3)
@Flag(PSession) @Variable[ElectroModes]=[1] @NullResponse @Goto(cP1)
@Flag(PSession) @Variable[ElectroModes]=[2] @NullResponse @Goto(cP1,cP2)
@Flag(PSession) @Variable[ElectroModes]=[3] @NullResponse @Goto(cP1,cP2,cP3)
(cN1)
@FlagOr(Mode1Both,Mode1Pleasure) @NullResponse @TempFlag(ENice) @Goto(cMode1)
@NullResponse @TempFlag(EPain) @Goto(cMode1)
(cN2)
@FlagOr(Mode2Both,Mode2Pleasure) @NullResponse @TempFlag(ENice) @Goto(cMode2)
@NullResponse @TempFlag(EPain) @Goto(cMode2)
(cN3)
@FlagOr(Mode2Both,Mode2Pleasure) @NullResponse @TempFlag(ENice) @Goto(cMode3)
@NullResponse @TempFlag(EPain) @Goto(cMode3)
(cP1)
@FlagOr(Mode1Both,Mode1Punishment) @NullResponse @TempFlag(EPain) @Goto(cMode1)
@NullResponse @TempFlag(ENice) @Goto(cMode1)
(cP2)
@FlagOr(Mode2Both,Mode2Punishment) @NullResponse @TempFlag(EPain) @Goto(cMode2)
@NullResponse @TempFlag(ENice) @Goto(cMode2)
(cP3)
@FlagOr(Mode2Both,Mode2Punishment) @NullResponse @TempFlag(EPain) @Goto(cMode3)
@NullResponse @TempFlag(ENice) @Goto(cMode3)
(d) \\plug
@Flag(NSession) @Variable[ElectroModes]=[1] @NullResponse @Goto(dN1)
@Flag(NSession) @Variable[ElectroModes]=[2] @NullResponse @Goto(dN1,dN2)
@Flag(NSession) @Variable[ElectroModes]=[3] @NullResponse @Goto(dN1,dN2,dN3)
@Flag(PSession) @Variable[ElectroModes]=[1] @NullResponse @Goto(dP1)
@Flag(PSession) @Variable[ElectroModes]=[2] @NullResponse @Goto(dP1,dP2)
@Flag(PSession) @Variable[ElectroModes]=[3] @NullResponse @Goto(dP1,dP2,dP3)
(dN1)
@FlagOr(Mode1Both,Mode1Pleasure) @NullResponse @TempFlag(ENice) @Goto(dMode1)
@NullResponse @TempFlag(EPain) @Goto(dMode1)
(dN2)
@FlagOr(Mode2Both,Mode2Pleasure) @NullResponse @TempFlag(ENice) @Goto(dMode2)
@NullResponse @TempFlag(EPain) @Goto(dMode2)
(dN3)
@FlagOr(Mode2Both,Mode2Pleasure) @NullResponse @TempFlag(ENice) @Goto(dMode3)
@NullResponse @TempFlag(EPain) @Goto(dMode3)
(dP1)
@FlagOr(Mode1Both,Mode1Punishment) @NullResponse @TempFlag(EPain) @Goto(dMode1)
@NullResponse @TempFlag(ENice) @Goto(dMode1)
(dP2)
@FlagOr(Mode2Both,Mode2Punishment) @NullResponse @TempFlag(EPain) @Goto(dMode2)
@NullResponse @TempFlag(ENice) @Goto(dMode2)
(dP3)
@FlagOr(Mode2Both,Mode2Punishment) @NullResponse @TempFlag(EPain) @Goto(dMode3)
@NullResponse @TempFlag(ENice) @Goto(dMode3)
(aMode1) \\Ball
@NullResponse @RapidCodeOff
#Fetch stimulator #DT
@Flag(ElectroPads) And two pads #DT @Wait(20) @Goto(Continue1)
And your penis straps #DT @Wait(20)
(Continue1)
@RT(Next I need you to apply one to each ball,Apply them to your balls,Put them on your #GNMBalls) #DT 
@RT(We're going to have some fun with them,This should prove to be fun) #DT @Wait(15)
Turn your stimulator on and go with mode 1 #DT 
@Flag(ENice) Turn the level up but stay below level @ShowVar[ElectroPain] #GNMGrin #DT @Goto(Slideshow,Video)
@Flag(EPain) Turn the level up and set it to a level higher than level @ShowVar[ElectroPain] #GNMEmoteHappy #DT 
@Flag(PainUpdate2) @NullResponse @Goto(Slideshow,Video)
@NullResponse @Goto(Slideshow)
(aMode2)
@NullResponse @RapidCodeOff
#Fetch stimulator #DT
@Flag(ElectroPads) And two pads #DT @Wait(20) @Goto(Continue2)
And your penis straps #DT @Wait(20)
(Continue2)
@RT(Next I need you to apply one to each ball,Apply them to your balls,Put them on your #GNMBalls) #DT 
@RT(We're going to have some fun with them,This should prove to be fun) #DT @Wait(15)
Turn your stimulator on and go with mode 2 #DT 
@Flag(ENice) Turn the level up but stay below level @ShowVar[ElectroPain] #GNMGrin #DT @Goto(Slideshow,Video)
@Flag(EPain) Turn the level up and set it to a level higher than level @ShowVar[ElectroPain] #GNMEmoteHappy #DT 
@Flag(PainUpdate2) @NullResponse @Goto(Slideshow,Video)
@NullResponse @Goto(Slideshow)
(aMode3)
@NullResponse @RapidCodeOff
#Fetch stimulator #DT
And two pads #DT @Wait(20)@Flag(ElectroPads) And two pads #DT @Wait(20) @Goto(Continue3)
And your penis straps #DT @Wait(20)
(Continue3)
@RT(Next I need you to apply one to each ball,Apply them to your balls,Put them on your #GNMBalls) #DT 
@RT(We're going to have some fun with them,This should prove to be fun) #DT @Wait(15)
Turn your stimulator on and go with mode 3 #DT 
@Flag(ENice) Turn the level up but stay below level @ShowVar[ElectroPain] #GNMGrin #DT @Goto(Slideshow,Video)
@Flag(EPain) Turn the level up and set it to a level higher than level @ShowVar[ElectroPain] #GNMEmoteHappy #DT 
@Flag(PainUpdate2) @NullResponse @Goto(Slideshow,Video)
@NullResponse @Goto(Slideshow)
(bMode1) \\penis
@NullResponse @RapidCodeOff
#Fetch stimulator #DT
@Flag(ElectroPenisStraps) And the penis straps #DT @Wait(20) @Goto(Continue4)
And two pads #DT @Wait(20)
(Continue4)
@RT(Next I need you to apply them,Now you're going to apply them to your penis) #DT 
@RT(One at the base,One at the base of your penis) #DT
@RT(The other one should be placed <i>on</i> your cock head,The other one placed right below your cockhead) #DT
@RT(We're going to have some fun with them,This should prove to be fun) #DT @Wait(15)
Turn your stimulator on and go with mode 1 #DT 
@Flag(ENice) Turn the level up but stay below level @ShowVar[ElectroPain] #GNMGrin #DT @Goto(Slideshow,Video)
@Flag(EPain) Turn the level up and set it to a level higher than level @ShowVar[ElectroPain] #GNMEmoteHappy #DT 
@Flag(PainUpdate2) @NullResponse @Goto(Slideshow,Video)
@NullResponse @Goto(Slideshow)
(bMode2)
@NullResponse @RapidCodeOff
#Fetch stimulator #DT
@Flag(ElectroPenisStraps) And the penis straps #DT @Wait(20) @Goto(Continue5)
And two pads #DT @Wait(20)
(Continue5)
@RT(Next I need you to apply them,Now you're going to apply them to your penis) #DT 
@RT(One at the base,One at the base of your penis) #DT
@RT(The other one should be placed <i>on</i> your cock head,The other one placed right below your cockhead) #DT
@RT(We're going to have some fun with them,This should prove to be fun) #DT @Wait(15)
Turn your stimulator on and go with mode 2 #DT 
@Flag(ENice) Turn the level up but stay below level @ShowVar[ElectroPain] #GNMGrin #DT @Goto(Slideshow,Video)
@Flag(EPain) Turn the level up and set it to a level higher than level @ShowVar[ElectroPain] #GNMEmoteHappy #DT 
@Flag(PainUpdate2) @NullResponse @Goto(Slideshow,Video)
@NullResponse @Goto(Slideshow)
(bMode3)
@NullResponse @RapidCodeOff
#Fetch stimulator #DT
@Flag(ElectroPenisStraps) And the penis straps #DT @Wait(20) @Goto(Continue6)
And two pads #DT @Wait(20)
(Continue6)
@RT(Next I need you to apply them,Now you're going to apply them to your penis) #DT 
@RT(One at the base,One at the base of your penis) #DT
@RT(The other one should be placed <i>on</i> your cock head,The other one placed right below your cockhead) #DT
@RT(We're going to have some fun with them,This should prove to be fun) #DT @Wait(15)
Turn your stimulator on and go with mode 3 #DT 
@Flag(ENice) Turn the level up but stay below level @ShowVar[ElectroPain] #GNMGrin #DT @Goto(Slideshow,Video)
@Flag(EPain) Turn the level up and set it to a level higher than level @ShowVar[ElectroPain] #GNMEmoteHappy #DT 
@Flag(PainUpdate2) @NullResponse @Goto(Slideshow,Video)
@NullResponse @Goto(Slideshow)
(cMode1) \\Mix
@NullResponse @RapidCodeOff
#Fetch stimulator #DT
@Flag(ElectroPenisStraps) And the penis straps #DT @Wait(20) @Goto(Continue7)
And two pads #DT @Wait(20)
(Continue7)
@RT(One should be attached to your balls,On of them should be applied to your balls) #DT
@RT(The other one should be placed <i>on</i> your cock head,The other one placed right below your cockhead) #DT
@RT(We're going to have some fun with them,This should prove to be fun) #DT @Wait(15)
Turn your stimulator on and go with mode 1 #DT 
@Flag(ENice) Turn the level up but stay below level @ShowVar[ElectroPain] #GNMGrin #DT @Goto(Slideshow,Video)
@Flag(EPain) Turn the level up and set it to a level higher than level @ShowVar[ElectroPain] #GNMEmoteHappy #DT 
@Flag(PainUpdate2) @NullResponse @Goto(Slideshow,Video)
@NullResponse @Goto(Slideshow)
(cMode2)
@NullResponse @RapidCodeOff
#Fetch stimulator #DT
@Flag(ElectroPenisStraps) And the penis straps #DT @Wait(20) @Goto(Continue8)
And two pads #DT @Wait(20)
(Continue8)
@RT(One should be attached to your balls,On of them should be applied to your balls) #DT
@RT(The other one should be placed <i>on</i> your cock head,The other one placed right below your cockhead) #DT
@RT(We're going to have some fun with them,This should prove to be fun) #DT @Wait(15)
Turn your stimulator on and go with mode 2 #DT 
@Flag(ENice) Turn the level up but stay below level @ShowVar[ElectroPain] #GNMGrin #DT @Goto(Slideshow,Video)
@Flag(EPain) Turn the level up and set it to a level higher than level @ShowVar[ElectroPain] #GNMEmoteHappy #DT 
@Flag(PainUpdate2) @NullResponse @Goto(Slideshow,Video)
@NullResponse @Goto(Slideshow)
(cMode3)
@NullResponse @RapidCodeOff
#Fetch stimulator #DT
@Flag(ElectroPenisStraps) And the penis straps #DT @Wait(20) @Goto(Continue9)
And two pads #DT @Wait(20)
(Continue9)
@RT(One should be attached to your balls,On of them should be applied to your balls) #DT
@RT(The other one should be placed <i>on</i> your cock head,The other one placed right below your cockhead) #DT
@RT(We're going to have some fun with them,This should prove to be fun) #DT @Wait(15)
Turn your stimulator on and go with mode 3 #DT 
@Flag(ENice) Turn the level up but stay below level @ShowVar[ElectroPain] #GNMGrin #DT @Goto(Slideshow,Video)
@Flag(EPain) Turn the level up and set it to a level higher than level @ShowVar[ElectroPain] #GNMEmoteHappy #DT 
@Flag(PainUpdate2) @NullResponse @Goto(Slideshow,Video)
@NullResponse @Goto(Slideshow)
(dMode1) \\plug
@NullResponse @RapidCodeOff
#Fetch stimulator #DT
And the electro-plug #DT @Wait(20)
@RT(Insert the plug,Insert that big plug into your tight ass), take your time.. #DT @Wait(25)
#Ready #DT
[yes]#GNMGood #DT
[no]Well hurry then! #DT @Wait(30)
@AcceptAnswer #GNMGood #DT
Turn your stimulator on and go with mode 1 #DT 
@Flag(ENice) Turn the level up but stay below level @ShowVar[ElectroPain] #GNMGrin #DT @Goto(Slideshow,Video)
@Flag(EPain) Turn the level up and set it to a level higher than level @ShowVar[ElectroPain] #GNMEmoteHappy #DT 
@Flag(PainUpdate2) @NullResponse @Goto(Slideshow,Video)
@NullResponse @Goto(Slideshow)
(dMode2)
@NullResponse @RapidCodeOff
#Fetch stimulator #DT
And the electro-plug #DT @Wait(20)
@RT(Insert the plug,Insert that big plug into your tight ass), take your time.. #DT @Wait(25)
#Ready #DT
[yes]#GNMGood #DT
[no]Well hurry then! #DT @Wait(30)
@AcceptAnswer #GNMGood #DT
Turn your stimulator on and go with mode 2 #DT 
@Flag(ENice) Turn the level up but stay below level @ShowVar[ElectroPain] #GNMGrin #DT @Goto(Slideshow,Video)
@Flag(EPain) Turn the level up and set it to a level higher than level @ShowVar[ElectroPain] #GNMEmoteHappy #DT
@Flag(PainUpdate2) @NullResponse @Goto(Slideshow,Video)
@NullResponse @Goto(Slideshow)
(dMode3)
@NullResponse @RapidCodeOff
#Fetch stimulator #DT
And the electro-plug #DT @Wait(20)
@RT(Insert the plug,Insert that big plug into your tight ass), take your time.. #DT @Wait(25)
#Ready #DT
[yes]#GNMGood #DT
[no]Well hurry then! #DT @Wait(30)
@AcceptAnswer #GNMGood #DT
Turn your stimulator on and go with mode 3 #DT 
@Flag(ENice) Turn the level up but stay below level @ShowVar[ElectroPain] #GNMGrin #DT @Goto(Slideshow,Video)
@Flag(EPain) Turn the level up and set it to a level higher than level @ShowVar[ElectroPain] #GNMEmoteHappy #DT 
@Flag(PainUpdate2) @NullResponse @Goto(Slideshow,Video)
@NullResponse @Goto(Slideshow)
(Slideshow)
Now I'm putting on a slideshow for you #DT @SetVar[Slideshow]=[0]
Enjoy! #DT
(Image)
@NullResponse @ShowImage @ChangeVar[Slideshow]=[Slideshow]+[1] @If[Slideshow]>[30]Then(End) @Wait(10,20) @Goto(Image)
(Video)
I have a video you can enjoy while being electrified #DT
@NullResponse @PlayVideo
@NullResponse @Goto(End)
(End)
You can remove the gear now #GNMGrin #DT @DeleteFlag(ENice)
@NullResponse @DeleteFlag(EPain)
@NullResponse @DeleteFlag(NSession)
@NullResponse @DeleteFlag(PSession)
@End
(End2)
@End